Development of Audiovisual Learning Media Based on Augmented Reality for Dyslexia Students (Lexiary- Dyslexia Augmented Reality)
Abstract
In every learning process, it is necessary to uphold equality and justice, so the government and all of us must continue to provide good educational services for all characteristics of students without exception. In most universities in Indonesia, the quality of services and the quality support for students with special needs are still not met properly. To achieve the goals of higher education, universities certainly must provide quality services and quality support services not only for normal students but also for Students with Special Needs (SSNs). The occurrence of the Covid-19 pandemic requires good learning planning so that learning objectives can still be achieved. A learning process that is effective, efficient, friendly, and by the conditions of Covid-19, will have a positive impact, especially on SSNs. Therefore, lecturers must make good learning plans so all students can learn according to their respective characteristics. This study aims to develop Augmented Reality (AR)-based learning media for students with special needs dyslexia during online learning so that the dyslexic SSN understands lecture material that is carried out fully online. The research and development method uses the Borg and Gall model, combined with the Multimedia Development Life Cycle (Luther) model in developing AR learning media. The results showed that AR learning media was feasible after going through several stages of product development, testing and revision. At the implementation stage, this AR media also improves the learning outcomes of SSN Dyslexia.

